This item will automatically be transmogrified when you leave the level. Type: scroll / infusion
healing infusion (heal 44; cd 14)
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to instantly heal yourself for 44 then cleanse 1 wound, poison, and disease effect.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item will automatically be transmogrified when you leave the level. Type: scroll / rune
ethereal rune of the psychic (power 11; resist 12%; move 35%; dur 5; cd 21)
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to become ethereal for 5 turns.
While ethereal all damage you deal is reduced by 50%, you gain 12% all resistance, you move 35% faster, and you are invisible (power 11).
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item will automatically be transmogrified when you leave the level. Type: scroll / rune
shatter afflictions rune (absorb 26; cd 19)
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 19
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect.
You use the dissipated energy to create a shield lasting 3 turns and blocking 26 damage per debuff cleansed (not counting cross-tier ones).
If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item will automatically be transmogrified when you leave the level. Type: scroll / rune
shielding rune of the sneak (absorb 93; dur 4; cd 17)
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing at most 93 damage for 4 turns.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item will automatically be transmogrified when you leave the level. Powered by Type: weapon / battleaxe ; tier 1 Base power: 14.0 - 21.0
Berodomnir the Duskquench (14-21 power, 1 apr)
Requires:
- Strength 11
3.00 Encumbrance.
It must be held with both hands.
Uses stat: 120% Str
Damage type:
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +1
Crit. chance: +4.5%
Attack speed: 100%
Damage (Melee): +10 cold
Damage (radius 1) on hit: +16 darkness
When wielded/worn:
Damage when hit (Melee): 6 light
Changes resistances penetration: +5% light
Changes damage: +3% blight / +3% darknessMassive two-handed battleaxes.
This item will automatically be transmogrified when you leave the level. Infused by Type: weapon / battleaxe ; tier 1 Base power: 12.0 - 18.0
hateful iron battleaxe (12-18 power, 1 apr)
Requires:
- Strength 11
3.00 Encumbrance.
It must be held with both hands.
Uses stat: 120% Str
Damage type:
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +1
Crit. chance: +4.5%
Attack speed: 100%
Damage (Melee): +7 darkness
Damage against: +9% LivingMassive two-handed battleaxes.
This item will automatically be transmogrified when you leave the level. Type: weapon / battleaxe ; tier 1 Base power: 14.0 - 21.0
iron battleaxe (14-21 power, 1 apr)
Requires:
- Strength 113.00 Encumbrance.
It must be held with both hands.
Uses stat: 120% Str
Damage type:
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +1
Crit. chance: +4.5%
Attack speed: 100%Massive two-handed battleaxes.
This item will automatically be transmogrified when you leave the level. Powered by Type: weapon / longbow ; tier 1 Accuracy bonus:
elm longbow of fire
Requires:
- Dexterity 11
- Talent Shoot
4.00 Encumbrance.
It must be held with both hands.
Attack speed: 100%
Firing range: +6
Damage (Ranged): +9 fire
When wielded/worn:
Changes damage: +14% fireLongbows are used to shoot arrows at your foes.elm longbow of fire
This item will automatically be transmogrified when you leave the level. Powered by Type: weapon / longbow ; tier 1 Accuracy bonus:
mighty elm longbow of lightning
Requires:
- Dexterity 11
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
It must be held with both hands.
Attack speed: 100%
Firing range: +6
Damage (Ranged): +8 lightning
When wielded/worn:
Physical power: +9 (+4 eff.)
Changes stats: +2 Str
Changes damage: +12% lightningLongbows are used to shoot arrows at your foes.
This item will automatically be transmogrified when you leave the level. Powered by Type: weapon / longbow ; tier 2 Accuracy bonus:
ranger's ash longbow of lightning
Requires:
- Dexterity 16
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
It must be held with both hands.
Attack speed: 100%
Firing range: +8
Damage (Ranged): +11 lightning
When wielded/worn:
Changes stats: +2 Dex
Changes damage: +15% lightningLongbows are used to shoot arrows at your foes.
This item will automatically be transmogrified when you leave the level. Powered by Type: weapon / longbow ; tier 1 Accuracy bonus:
steady elm longbow of acid
Requires:
- Dexterity 11
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
It must be held with both hands.
Attack speed: 100%
Firing range: +6
Damage (Ranged): +11 acid
When wielded/worn:
Accuracy: +9 (+9 eff.)
Physical crit. chance: +3.0%
Changes damage: +14% acidLongbows are used to shoot arrows at your foes.
This item will automatically be transmogrified when you leave the level. Powered by Type: weapon / staff ; tier 1 Base power: 13.0 - 15.6
potent elm magestaff of illumination (13-16 power, 2 apr, fire element)
Requires:
- Magic 11
Infused by nature
5.00 Encumbrance.
It must be held with both hands.
Uses stat: 80% Mag
Damage type:
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +2
Crit. chance: +2.5%
Attack speed: 100%
When wielded/worn:
Defense: +6 (+6 eff.)
Changes damage: +13% fire
Talent granted: +1 Command Staff
Spellpower: +6 (+2 eff.)
Spell crit. chance: +1%
Light radius: +3
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 1.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 65.90 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.Staves designed for wielders of magic, by the greats of the art.
shimmering elm starstaff of power (10-12 power, 2 apr, physical element) Powered by Type: weapon / staff ; tier 1 Base power: 10.0 - 12.0
Requires:
- Magic 11
5.00 Encumbrance.
It must be held with both hands.
Uses stat: 80% Mag
Damage type:
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +2
Crit. chance: +2.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +10% physical
Talent granted: +1 Command Staff
Mana each turn: +0.11
Maximum mana: +30.00
Spellpower: +8 (+3 eff.)
Spell crit. chance: +1%Staves designed for wielders of magic, by the greats of the art.
This item will automatically be transmogrified when you leave the level. Type: armor / belt ; tier 1
blurring rough leather belt of carrying
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Defense: +9 (+9 eff.)
Fatigue: -5%
Stealth bonus: +5
Maximum encumbrance: +20A belt that goes around your waist.
This item will automatically be transmogrified when you leave the level. Type: armor / cloak ; tier 1
linen cloak (1 def, 0 armour)
2.00 Encumbrance.
Defense: +1 (+1 eff.)A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
linen robe (0 def, 0 armour) Type: armor / cloth ; tier 1
2.00 Encumbrance.
Changes resistances: +7% allA cloth vestment. It offers no intrinsic protection but can be enchanted.
This item will automatically be transmogrified when you leave the level. Type: armor / head ; tier 1
aegis linen wizard hat of blight (+10%) (1 def, 0 armour)
Powered by arcane forces
2.00 Encumbrance.
Defense: +1 (+1 eff.)
Changes resistances: +10% blight
Changes damage: +10% blight
Life regen: +1.80
Damage Shield Power: +6%A pointy cloth hat, very wizardly...
This item will automatically be transmogrified when you leave the level. Infused by Type: armor / head ; tier 1
cleansing iron helm of strength (+3) (0 def, 3 armour)
Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Armour: +3
Fatigue: +5%
Changes stats: +3 Str
Changes resistances: +6% nature / +6% blightA large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item will automatically be transmogrified when you leave the level. Infused by Type: armor / heavy ; tier 1
cleansing iron mail armour of resilience (2 def, 4 armour)
Requires:
- Heavy armour training
- Strength 14
Infused by arcane disrupting forces
14.00 Encumbrance.
Armour: +4
Defense: +2 (+2 eff.)
Fatigue: +12%
Changes resistances: +11% nature / +11% blight
Maximum life: +22.00A suit of armour made of mail.
This item will automatically be transmogrified when you leave the level. Powered by Type: armor / heavy ; tier 1
prismatic iron mail armour of lightning resistance (2 def, 4 armour)
Requires:
- Heavy armour training
- Strength 14
Crafted by a master
14.00 Encumbrance.
Armour: +4
Defense: +2 (+2 eff.)
Fatigue: +12%
Changes resistances: +16% lightning / +10% light / +11% darknessA suit of armour made of mail.
This item will automatically be transmogrified when you leave the level. Powered by Type: armor / light ; tier 1
prismatic rough leather armour of lightning resistance (3 def, 2 armour)
Requires:
- Strength 10
Crafted by a master
9.00 Encumbrance.
Armour: +2
Defense: +3 (+3 eff.)
Fatigue: +6%
Changes resistances: +16% lightning / +10% light / +10% darknessA suit of armour made of leather.
This item will automatically be transmogrified when you leave the level. Type: armor / light ; tier 1
rough leather armour (3 def, 2 armour)
Requires:
- Strength 109.00 Encumbrance.
Armour: +2
Defense: +3 (+3 eff.)
Fatigue: +6%A suit of armour made of leather.
This item will automatically be transmogrified when you leave the level. Infused by Type: armor / shield ; tier 1
acidic iron shield (0 def, 2 armour, 22 block)
Requires:
- Shield usage training
- Strength 11
7.00 Encumbrance.
When wielded/worn:
Armour: +2
Fatigue: +8%
Damage (Melee): 6 acid
Damage when hit (Melee): 2 acid
Talent granted: +1 Block Handheld deflection devices.
3 agate Type: gem / black ; tier 1
0.00 Encumbrance.
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
When used to imbue an object:
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
Tooth of the Mouth (dig speed 12 turns)
Powered by unknown forces
3.00 Encumbrance.[Unique]
Type: tool / digger ; tier 1When wielded/worn:
Armour penetration: +15
Damage when hit (Melee): 10 draining blight
Changes damage: +5% blight
When carried:
Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow.
3 spinel Type: gem / green ; tier 1
0.00 Encumbrance.
Defense: +2 (+2 eff.)
Physical save: +2 (+1 eff.)
Spell save: +2 (+1 eff.)
Mental save: +2 (+2 eff.)
When used to imbue an object:
Defense: +2 (+2 eff.)
Physical save: +2 (+1 eff.)
Spell save: +2 (+1 eff.)
Mental save: +2 (+2 eff.)
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
brass lantern Type: lite / lite ; tier 1
2.00 Encumbrance.
Light radius: +3A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
Scrying Orb
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:This orb will automatically identify items you find.
Rod of Recall (1/1) Activation costs 202 power out of 400/400.
Powered by unknown forces
2.00 Encumbrance.[Plot Item]
Type: charm / rodIt can be used to recall the user to the worldmap after 40 turns
You have heard of such items before. They are very useful to adventurers, allowing faster travel.
Transmogrification Chest Activation costs 0 power out of 1000/1000. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
Powered by unknown forces
2.00 Encumbrance.[Plot Item]
Type: chest / sher'tulWhen carried:
It can be used to transmogrify all the items in your chest at once (also done automatically when you change level)
The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.
It Which Writhes Activation costs 10 power out of 10/10.
Powered by unknown forces
0.00 Encumbrance.[Legendary]
Type: weird / tentacle ; tier 3When wielded/worn:
Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con
Fully Charged!
Activating this item is instant.
It can be used to reduce the duration of all detrimental effects
When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you.
elm totem of healing [power 110] (15 cooldown) Type: charm / totem ; tier 1 Activation puts all charms on cooldown for 15 turns.
Infused by nature
2.00 Encumbrance.
2 ametrine Type: gem / yellow ; tier 1
0.00 Encumbrance.
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%
When used to imbue an object:
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
citrine Type: gem / yellow ; tier 1
0.00 Encumbrance.
Light radius: +4
Infravision radius: +4
When used to imbue an object:
Light radius: +4
Infravision radius: +4
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
2 zircon Type: gem / yellow ; tier 1
0.00 Encumbrance.
Armour: +1
Changes resistances: +1% all
When used to imbue an object:
Armour: +1
Changes resistances: +1% all
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.